A downloadable game for Windows

Ranked 30th overall in the Compo for Ludum Dare 51!

Made by manta ray (a.k.a. José Bonilla, i.e. me) in 48 hours for Ludum Dare 51 Compo.

  • Version: 1.0.2 (post-compo). For original compo version and changelog, visit the LD page.
  • Genre: Puzzle platformer
  • Builds: Windows x64 - Download below and unzip to play
  • Total playtime: 15-20 minutes

This game is a puzzle platformer in which you do not control the character directly, but rather instruct it actions to perform at specific time slots of a 10-second period. You do so by placing different action tiles in the timeline:

UI-Timeline.png

After placing tiles there, you can start the commands by pressing the green Play button and stop the current run by pressing the Stop button. You can also press the Restart button to restart the level with a clean slate.

NOTE: There are 7 tutorial levels and 6 regular levels. Try to get all three stars in all levels! The game will save your progress.

Finally there’s an Options button to take you to level select and/or mange options (Sound/Music).

Controls

  • Mouse Left click - place tiles in the timeline, and generally interact with the game UI (Play/Pause, Restart and Options buttons).
  • Mouse Wheel Up/Down - scroll and toggle between available action commands for Ev’ry (see below). Also used in the Main Menu for scrolling up/down for the level selection!
  • Mouse Right click - use while over an already placed action in the timeline to remove it.
  • Spacebar - Play/Pause the timeline (you can also click on the button).

The actions you can specify are the following:

UI-Tile.pngNo action or empty (doh!). By default all the timeline is empty.
UI-ActionTiles2.pngWalk right. Ev’ry will keep moving right unless told to stop explicitly.
UI-ActionTiles3.pngWalk left. Ev’ry will keep moving right unless told to stop explicitly.
UI-ActionTiles4.pngStop. Ev’ry will halt all horizontal movement, even while airborne.
UI-ActionTiles5.pngJump. Ev’ry will jump, keeping its horizontal momentum. If specified while airborne, Ev’ry can also double jump.
UI-ActionTiles6.pngDuck. Ev’ry will duck to avoid hazards and remain ducked until further instructed to do otherwise.



  • Game Design by me
  • Coding by me - GameMaker 2022.8. Libraries by JujuAdams.
  • Art by me - Aseprite
  • Music and sounds composed and performed by me (Roland GP 609 + Audacity)
  • Font is Milky Coffee by Syafrizal from dafont.com (https://www.dafont.com/milky-coffee.font)


Download

Download
Latest version (1.0.2 - Post-Compo) 4 MB

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