10 minutes to disarm the bomb, or die and let the world become unstable.

Help, I don't know what to do / How do I play?

Given some of the comments received, I included this set of tips and will be updating it regularly as more feedback is received (sorry for not being clearer inside the game). Note there are some slight spoilers:

  • Moving: you can't actually right click on the bomb to walk to the bomb, you must click on the floor near the bomb. [spoiler]Same with the diagram[/spoiler]
  • Emails: this is a game I designed thinking the player would have to endure balancing the stress from the bomb ticking and having patience (waiting for Joe to send you the emails). I realize this can be frustrating for some and I could have included something else to do while the emails arrive or include "easy" and "hard" options. If you haven't received an email, wait a little bit more and recheck your email!
  • Bomb ticking driving you crazy? Well, that's kind of the idea, but you can turn sounds off. Open your smartphone with TAB, go to Home, then Settings.

Introduction

WARNING: Playing this game might leave you mentally UNSTABLE for a little while.

As the CEO of genEnergy Inc., the top nuclear energy producer in the world, you have been taken by radical environmental activists and locked down inside your plutonium storage facility, along with a bomb. You have ten minutes to defuse the bomb until it's too late.

Unfortunately, you know nothing about the storage facility and nothing about bombs... Your only hope is the Plant Director, who you emailed just before being taken, requesting help. He will try to email you periodically with tips about how to survive, you'll need to use his advice in order to do it,

Controls

  • Move by pointing and clicking with right mouse button
  • Interact with SPACE BAR
    • You can also skip intro and tutorials with SPACE.
  • Show/hide your smartphone with TAB.
    • Navigate the interface with your mouse.

You can press ALT+ENTER on Windows or F on HTML5 to go full screen.

Mechanics

  • The bomb has three different modules that need to be disabled, and then you have to disarm the bomb in a specific sequence. Your only source of knowledge is Joe, your Plant Director - if you manage to overcome the unstable cell phone signal and download his emails!
    • Interact with the components with the mouse. e.g. if you want to cut a cable, click on it; if you want to turn on the color pattern module, click on the flick-switch there.
  • You will also need to make sure the bomb does not become unstable because of high temperature.

Notes

  • The game is loosely inspired in Keep Talking and Nobody Dies.
  • The game procedurally generates the bomb combinations for the three modules and the disarming sequence.

Credits

  • This game was created in 48 hours for the ludum dare 49 compo event.
  • Game design, art, music and sound created by me:
    • Engine: Gamemaker Studio 2
    • Art: Aseprite
    • Music: Composed and played by me on my Roland GP 609.
    • Sounds: Played by me on my Roland GP 609, as well as Bfxr.
    • Fonts: All fonts downloaded from dafont.com and Google Material Icons font.
StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authormanta ray
GenreAction
Made withGameMaker
TagsLudum Dare 49

Download

Download
10 minutes to instability - Windows.zip 4 MB
Download
10 minutes to instability - source code.zip 186 MB

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